Digipen: The best college for programming?

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13 comments, last by RadioactiveMicrobe 11 years, 5 months ago


What did Digipen say when you asked them this question?


Well, you got me. I haven't really talked to any colleges. I really have no idea what I'm doing with that. My high school hasn't really told me anything about that, so I've been just kind of winging it.



2. By "mainstream market," you mean casual/social games, I take it?
Not necessarily social/casual. What I mean is that right around that time is when the game industry itself became more mainstream in the eyes of the public. Like, nowadays, games have become a lot more acceptable media of entertainment than about 8-9 years ago. So naturally the industry changed a lot and evolved, which lead to the influx of the casual/social games we see today.
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Hello,
My name is Jackie and I am a Senior Admissions Outreach Coordinator at DigiPen Institute of Technology. I would be more than happy to clarify some of your questions about DigiPen.

To apply to the college, the summer sketchbook assignment is not required That is only for students that have been accepted into the program. The requirements for the application can be found here: https://www.digipen.edu/?id=7864. The application to the game design degrees in particular requires 3 additional essays.

DigiPen's BS in Game Design (BSGD) program prepares students to design electronic and digital entertainment. Graduates will be able to use a variety of languages to program computer software and will be well-versed in game design theory, level design, artificial intelligence design, and general programming skills. While DigiPen's BA in Game Design (BAGD) is an interdisciplinary degree program that prepares students to become designers and artists. Graduates will be well versed in game design theory, level design, artificial intelligence design, and general art skills.

If you are looking to focus primarily on the programming for video games, the academically rigorous and highly integrated BS in Computer Science in Real-Time Interactive Simulation (BSCS) program offers extensive training in mathematics and physics as a foundation for the various topics presented in general computer science and computer graphics.

A background in art is not required for any of these 3 degrees, especially the BS in Computer Science. The BA in Game Design will integrate some art classes into the curriculum, but it is not required to have any art background previously.

I hope this answers some of your questions. Please feel free to contact me directly at jbeehler@digipen.edu or 425-629-5041 if you have any more questions!


Best,
Jackie Beehler
Just to give the quick TLDR response to this, I would highly recommend looking into universities with high game development rankings. Check their media school ranking if you want to do game design or check their computer science school ranking if you want to do software development. I did a lot of research for schools and how they rank for software development and game programming. My search showed that USC has the best program. I am currently attending school at USC and I have to say it is very rigorous, but it will open you to so many different aspects of software development. They teach concepts on very detailed levels which will be extremely beneficial to your future in or out of the game industry. Take a look around and see what is out there. Personally I would recommend staying away from tech schools and look at universities instead. That's just my opinion though.

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[quote name='RadioactiveMicrobe' timestamp='1351103801' post='4993501']
B) Getting a strong software engineering background, then translating it to game development. (The benefit being that it has a bigger "safety net.")

From what I've read on here, it seems that many agree that it's more effective to take option B. Am I right in thinking this?

Correct.

Programmers who write game code are still programmers. Become a good programmer and you can work anywhere inside or outside the games industry.
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To be fair, most people do argue for option B, and I think that mostly comes down to what I mentioned about the degree being less-portable, rightly or wrongly.

But if we focus on "become a good programmer" then you can do that at a place like Digipen or Guildhall too. Sure, a grad from a top CS school like MIT or what-have-you is likely better versed, and is likely in a better place in life by virtue of the name on his degree. But can someone come out of Digipen and be just as competent as the average or even above-average graduate of your typical, good University CS program? Absolutely.

Anecdotally, and I'm sure people have equally anecdotal horror-stories about ex-Digipeners who just squeeked-out a degree, my own interaction with University of Washington students, and interactions I've observed, is that those students and Digipen students were largely on par with each other. We knew some things that they didn't, they knew some things that we didn't, but at the end of the day we could all converse on the same level and solve problems equally well. University of Washington, mind you, is not a run-of-the-mill CS school. They're a top-10 program with an impressive, multi-million-dollar facility, and lots of interesting research going on. I concede this is not a deep analysis or comparison of traits or abilities of these students, but I believe it counts for something.

At the end of the day, I would say that University is, hands-down, the safer route, but that there is no definitive statement one way or the other that its the better route.

The last thing I'm telling the OP is to choose this school or that school. My aim here is merely to share what experience I've had and observations I've made, so that he can make his own choice. However, the tone here is often so seemingly dismissive of Digipen that one could come away with the impression that no Digipen student has ever "stacked up", when in reality, they stack up just as well as University grads, for the most part.

Keep in mind that the typical Digipen grad you see out in the wild looking for work are not always the cream of the crop -- About the top 5 or 10 percent of Digipen's would-be graduates are poached by game companies each year and never officially complete their degrees. Others form their own companies, and others still are so much like their university contemporaries that, once hired into a company, no one ever learns or cares what school they might have gone to. It's really only the poor performers or chronic job-seekers that people notice, and then say "Oh, they went to that school..." when trying to explain it all.

Again, I'm not trying to sell anyone on Digipen or not. It's a school like any other. Which is the point I'm trying to make, really. It shouldn't be put on an altar, nor should it be dismissed out of hand.
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I sadly only can give you one vote up here, but your comment deserves a ten fold vote up, for what you write is very wise. The only thing I have noticed as a con about digipen is the tuition fee. I find that the tuition fee is rather high.

Also for the OP the best college for programming is self education(after school/University/college you program in your spare time). Even though my traditionally CS program has taught me some useful stuff I still learn more by reading books about programming and by actually programming(C++/java or some scripting in an engine).

No school can teach you all the stuff.

"The only thing that interferes with my learning is my education"

Albert Einstein

"It is a miracle that curiosity survives formal education"

Albert Einstein

Well, after some searching around, I found out that among software engineering schools, UW Platteville ranks among the top 10? That certainly surprised me, and it's quite a bit cheaper than Digipen or U of W.

Anyone know anymore with Platteville?

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