Jump to content

View more

Image of the Day

Working on an auto spawn system. #gamedev #indiedev #screenshotsaturday https://t.co/Mm2kfekz7b
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Server Exception Handling

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
3 replies to this topic

#1 SeiryuEnder   Members   

199
Like
0Likes
Like

Posted 24 October 2012 - 02:02 AM

Hi,

I'm currently researching exception handling, and will be implementing it on a heavily threaded game server in the near future.

Here is what I will need:
  • Safely unwind stack, high server stability
  • Low overhead
  • Works well in a highly threaded architecture
While I am researching and have used EH before, I haven't gotten very in-depth with it and am not yet very familiar with what happens under the hood. Are there any red flags I should know about, any good book references for this sort of thing, or any ideas about how I can more effectively implement EH rather than just toggling some /EH_ flags? I realize this thread is a bit open ended, the problem I suppose is that I don't yet know what questions I should be asking and hope to pick the brains of those more experienced with this sort of thing.

Thanks~!

#2 Hodgman   Moderators   

50603
Like
0Likes
Like

Posted 24 October 2012 - 02:25 AM

Some questions -
What language are you using, what are you using exceptions for, what are you using threads for?

#3 Waterlimon   Members   

4398
Like
0Likes
Like

Posted 24 October 2012 - 07:02 AM

Some questions -
What language are you using, what are you using exceptions for, what are you using threads for?


The thread has a C++ tag, now theres just 2 questions left :)

o3o


#4 SeiryuEnder   Members   

199
Like
0Likes
Like

Posted 24 October 2012 - 07:36 AM

what are you using exceptions for, what are you using threads for?


Sorry, didn't have much time last night.

Our server is using a thread pool, when we receive a network request we assign a thread to handle it. This can include sql queries, movement updates, game objectives, etc.

Ideally our exception handling will be as comprehensive as possible so as to quietly handle any soft hardware or database failures. At the very least it will be used to resolve external problems. It'd be nice to use asserts to fix any programming errors and EH to handle any external problems, however due to the nature of servers we prize stability over all else. An offline is 0% efficient, so we're willing to sacrifice some performance while we fix the broken things.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.