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Posted 26 October 2012 - 05:17 AM
Posted 26 October 2012 - 09:13 AM
Posted 26 October 2012 - 10:07 AM
-=- My Articles -=-
Getting Games Done - Method and tools on how to start a hobby project and get it Done!
The Art of Enemy Design in Zelda: A Link to the Past - Reverse-engineering functional enemy design from applied example.
Retro Mortis - "RTS" - Article Series (4 Parts) on the history of RTS development (4th part finally released!!!)
Posted 26 October 2012 - 11:21 AM
I'd like to propose an alternative to item number 7.
This would imply a waterfall model where production would simply stick to the original GDD. I'm assuming you may want to iterate as you go along.
Posted 16 November 2012 - 12:43 PM
Edited by BlueFalconLoyd, 16 November 2012 - 12:54 PM.
~Medical Interface Developer and Project Coordinator~
Posted 16 November 2012 - 03:38 PM
I do not believe in creating a Game Design Document prior to the Development Phase.
Project Planning- ...Simply put, it's the process of managing your resources, time, and the overall health of the project by splitting the project up into "tasks".
Posted 07 December 2012 - 02:20 AM