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Mesh Damaging Another Mesh

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#1 Medo3337   Members   

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Posted 27 October 2012 - 03:39 PM

I'm using Bullet Physics and looking to create mesh damage, for example a tank moving over a car and the car get completely damaged, is it possible to do that through Bullet Physics?

#2 MaxDZ8   Members   

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Posted 29 October 2012 - 12:50 AM

I think I've seen something about that on the demos included in Bullet. You might need to play with GIMPact or soft bodies. I don't think Bullet has a specific call to "make this thing damaged", but odds are it might support that to a certain degree.
There's a demo, I think it's called ConvexDecomposition showing complete fracturing of a table object. But deformation is going to be different.

Edited by Krohm, 29 October 2012 - 12:51 AM.

Previously "Krohm"





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