Jump to content
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 28 October 2012 - 04:15 PM
Posted 28 October 2012 - 04:45 PM
Posted 28 October 2012 - 05:04 PM
Instead of each node pulling from its parent (which in turn pulls from its parent), push instead. Calculate the root node's transforms first, then push them out to all children, who will calculate their transforms and push to their children in turn.
Posted 29 October 2012 - 06:15 AM
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.