Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.

Sign up now

How Much do You Plan to Support Windows 8/Metro?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
85 replies to this topic

#81 way2lazy2care   Members   


Posted 31 October 2012 - 07:37 AM

Microsoft is hosting it's Build 2012 conference right now and you can watch it live or watch past sessions here: http://channel9.msdn.com/
I have heard them confirm more than once that if you use your own payment system you don't pay any fees. One in the keynote speach Ballmer gave and later in the talk "Windows store: how does it work" Just select day 1 then scroll down to select those sessions to see it for your self.

Recording does not appear to be up yet Posted Image

Should probably be up in the next day or so.

edit: it's up now.

Edited by way2lazy2care, 31 October 2012 - 08:40 AM.

#82 slayemin   Members   

Posted 31 October 2012 - 10:52 AM

1. Visual Studio costs lots of money!!! VS2012 Ultimate is $13,000!!!

Not sure where you're getting your prices. VS is expensive, but it's not that expensive. The professional edition is probably the one to shoot for if you're buying a license. I have access to ultimate, and I do not use any of the more advanced features. Professional is selling for $800, and Ultimate is just over $6,000. It is also worth keeping in mind that you're not just buying Visual Studio, you're getting an MSDN subscription as well which allows you to download pretty much all Microsoft software for development purposes. This includes all of their office suites, all of their operating systems, etc. Plus it's not all that hard to get those tools (even ultimate) for free. Check out Bizspark, WebsiteSparkand DreamSpark.

The only reason I know is because I was pricing it out a few months ago. It really is $13,000. See for yourself Posted Image
Visual Studio 2012 Ultimate - $13,299
Visual Studio 2012 Premium - $6,119
Visual Studio 2012 Professional - $1,199
Visual Studio 2012 Express - Free
I use 2010 ultimate at my workplace. I probably don't use most of the features which come available with it, so I probably wouldn't miss them. But, it's still expensive software! I can't justify spending $13,000 for the top notch IDE with all the bells and whistles.

2. If you want to code for the MS platform using their API's (DirectX, XNA, .NET), you get locked in to the MS ecosystem. This limits the market base you can target. Java apps, on the other hand, will work on any platform which can run and support the JVM. You don't have to run any VM's or third party software. (note: the VM is included in the JVM). Making .NET available on non-MS products is contrary to Microsofts big picture business plan -- to build and run an MS controlled ecosystem.

This is just flat out wrong. Mono and MonoTouch allow you to run your .NET apps on OSX, Linux, Android and iOS. You may have heard of an XBLA game called Bastion.They used a version of MonoGame to take their XNA game and build it for the Google App Store.

I knew someone would come back with Mono, so I purposefully wrote my paragraph carefully. Mono is an open source API developed by a third party to make .NET operable with non-MS platforms. My claim is that out of the box MS .NET is not cross platform compatible. .NET is supposed to be Microsofts response to Java, which can be run on any hardware platforms which support the JVM. MS isn't going to go out of their way to make sure that .NET works on Linux because it doesn't align with their business vision of a MS only ecosystem. So, .NET is Microsofts answer to Java, but it's breadth just isn't comparable. For the multiplatform conscious developer, its more prudent to work with Java.

1. The pricing structure for selling apps in the windows store.

Microsoft Source: When you sell apps through the Windows Store, we assess a Windows Store fee. For apps that generate less than $25,000 in sales, this fee is 30%. After the app generates its first $25,000 in sales, the fee on the subsequent revenue drops to 20%.

Considering how I'm already slightly biased against it and a little reluctant to spend time, effort and money on developing a Win8 app in the first place, if all MS does is match their digital distribution competitors at a 30% take, I will be even more hesitant. They'd better sweeten the pot a bit and go down to 25% at the least, and ideally 20% overall. The first $30k should be all mine! Everyone wants their slice of my pie (government taxes & Microsoft)! Once I cover my development costs, I'd be willing to split the revenue a bit more generously... if I was going to charge.

30% is the standard. It's what Apple and Google both charge. As far as I know, Microsoft is the only one that drops it to 20% after a certain amount of revenue. As far as app stores go, it's a pretty good deal.

My point is that microsoft is late to the digital distribution market. They need to convince developers that it's worth their time and effort to go through the trouble of targetting the win8 platform. I've got my reservations about the number of people who will adopt Win8. Most people will probably be happy with Win7, so the number of possible customers browsing the windows store won't be the whole windows users population -- it'll probably be a very limited subset. I think microsoft needs to undercut their competitors (Apple, Google, Steam, etc) with their revenue sharing model. Microsoft really needs to make a comeback in the digital distribution marketplace. It's not very incentivizing to offer the same pricing model because then the main differentiating factor is going to be who has the most eyeballs and MS isn't going to be a leader. I probably don't need to tell anyone this since most of us already know it, but the adoption of a platform is heavily influenced by the number of tools and apps available for it, which is in proportion to the number of developers building for the platform. It's right in line with their grand strategy of building and maintaining their MS ecosystem.

Edited by slayemin, 31 October 2012 - 10:56 AM.

#83 Alpheus   GDNet+   

Posted 31 October 2012 - 11:06 AM

Well their revenue is coming from 3 places: PCs, Tablets, and Phones. And seeing that WP8 shares the same core code as Win8, many apps from the phone could work as is on the Tablet/PCs and vice-versa. So for Microsoft, it'll be about the adoption rate of the Win8 platform overall. Plus with its tie-in to Xbox and ScreenGlass [sic], more people in one way or another will know and get used to the Metro style. Although, I have a feeling that WP8 Metro will be a bit more intuitive than Win8 Metro.
External Articulation of Concepts Materializes Innate Knowledge of One's Craft and Science
Beginner in Game Development? Read here. And read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image

#84 AussieBacom   Members   


Posted 31 October 2012 - 09:11 PM

I think I will be using Windows 8 allot. I like the idea of where Microsoft is going with Windows 8 Surface and I think it will open up a brand new market.

#85 Butabee   Members   


Posted 04 November 2012 - 10:57 AM

In the process of making a game for it.

#86 bagnz0r   Members   


Posted 06 November 2012 - 12:59 AM

Well... I have started "supporting" Windows 8 recently. I can see it's going to be a vivid market.

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.