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Posted 29 October 2012 - 07:39 PM
Posted 29 October 2012 - 09:07 PM
It sounds straightforward enough that you could prototype it in Python pretty quickly.
This is a video game idea that a few others and I trying to develop.
What would make someone want to play this game or what would make someone not want to play this game?
- There are a number of heroes to select from and each of them carries a unique skill-set that gives them their own role on the battlefield (similar to MOBAS).
- From a deck of heroes, each player would select a only a team of four.
- From there they would place each card on a specific position. The layout of the field is comprised of four positions: one at the frontlines that provides no attributes or changes to the card, one that is place a bit further back than the first and gives the card 15% damage taken reduction from all sources. The last two are placed at the very back and provides the card that is placed on it a 30% damage taken reduction and also a 30% damage dealt reduction.
- At the beginning of a turn, the player receives a certain amount of points that can be used to cast abilities. Certain hero abilities cost more than others.
- The player can also choose to skip his or her turn and pool the points for the next turn.
- Item cards are randomly drawn by each player, one per turn. These can be used to increase the damage of an ability for one or more turns before it expires.
- There are also item cards that can be used defensively such as blocking all damage for one hero on the next turn. Item cards would remain hidden to the opponent.
- In terms of progression, the player can level up the heroes they play and choose from a tier list of bonus effects on their hero's abilities.
- The game could be played solo 1v1, 2v2 with each player being in charge of 2 cards, or 4v4, each player being in charge of one card.
Posted 30 October 2012 - 01:28 AM
Posted 30 October 2012 - 12:44 PM
Posted 31 October 2012 - 02:05 AM
Posted 01 November 2012 - 03:30 PM