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#1 giugio   Members   

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Posted 30 October 2012 - 03:46 AM

hello.
Is possible to retrieve the vertexes of the geometry shader or of the vertex shader on the cpu?
For example(but it's only an example for try and understand), if i have a skinned mesh , is possible retrieve a pose of the mesh after the vertex shader transformations?
I read about the "transform feedback".
how it work if is possible? there is a link?
thanks.

#2 clb   Members   

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Posted 30 October 2012 - 04:44 AM

The feature is generally called "render to vertex buffer". Try searching for that term, e.g. this seems to be relevant.
Me+PC=clb.demon.fi | C++ Math and Geometry library: MathGeoLib, test it live! | C++ Game Networking: kNet | 2D Bin Packing: RectangleBinPack | Use gcc/clang/emcc from VS: vs-tool | Resume+Portfolio | gfxapi, test it live!




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