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Posted 30 October 2012 - 06:38 AM
Posted 30 October 2012 - 07:37 AM
Edited by KnolanCross, 30 October 2012 - 07:38 AM.
Posted 30 October 2012 - 12:29 PM
Posted 01 November 2012 - 07:55 AM
...keep a maximum buffer size for pending data to a client, and if it goes above a certain threshold, drop the client...
Edited by GameCodingNinja, 01 November 2012 - 08:04 AM.
Posted 01 November 2012 - 10:27 AM
Posted 01 November 2012 - 11:47 AM
What do you think would be the tipping point for messages piling up in the deque to warrant a disconnect? 5, 10, 20? I realize this might be game specific but in general, considering the messages will be small.
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