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Posted 30 October 2012 - 05:02 PM
Posted 30 October 2012 - 06:29 PM
Edited by L. Spiro, 30 October 2012 - 06:31 PM.
Posted 30 October 2012 - 06:51 PM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 31 October 2012 - 03:56 PM
Posted 31 October 2012 - 05:40 PM
Posted 01 November 2012 - 02:51 AM
So right now it sounds like just linear interpolations may be the way to go after all. I was looking at some code for cubic interpolation and it looks a bit heavy. Also if this worked for Doom 3 in the year 2004, it's probably fine and not something that will cause huge performance issues today.