OpenGL Not Rendering Models

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10 comments, last by powly k 11 years, 5 months ago

I don't get why it was enforced
Because the specification tells them to --
The default vertex array object (the name zero) is also deprecated.
Calling VertexAttribPointer when no vertex array object is bound will generate an INVALID OPERATION error
.

ATI is wrongly bending the rules of the specification in this case, so they're the ones at fault, not nVidia.
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What I don't get is exactly why the specification says so. There's no valid point in deprecating the name zero.

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