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10 steps to becoming a better programmer

4: Adsense

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8 replies to this topic

#1 wildbunny   Members   

550

Posted 01 November 2012 - 01:38 PM

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Hi guys,

Just written this article that you might find useful; 10 things which have helped me become a better programmer and be more productive in general:

http://www.wildbunny.co.uk/blog/2012/11/01/10-steps-to-becoming-a-better-programmer/

Hope it helps!

Cheers, Paul.

#2 phil67rpg   Members   

425

Posted 01 November 2012 - 04:35 PM

thank you for posting this link, I am a newbie programmer and this helps a great deal.

#3 CJ_COIMBRA   Members   

980

Posted 01 November 2012 - 05:25 PM

Usefull steps!

#4 superman3275   Members   

Posted 01 November 2012 - 05:36 PM

I just saw this on /r/gamedev on reddit.com! Posting to many sites I see Posted Image!

I'm a game programmer and computer science ninja ph34r.png!

Here's my 2D RPG-Ish Platformer Programmed in Python + Pygame, with a Custom Level Editor and Rendering System!

 

Here's my Custom IDE / Debugger Programmed in Pure Python and Designed from the Ground Up for Programming Education!

Want to ask about Python, Flask, wxPython, Pygame, C++, HTML5, CSS3, Javascript, jQuery, C++, Vimscript, SFML 1.6 / 2.0, or anything else? Recruiting for a game development team and need a passionate programmer? Just want to talk about programming? Email me here:

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#5 Pash   Members   

246

Posted 02 November 2012 - 02:22 AM

Nice work!

You know ive spent many years scripting more than OO programming and it's amazing how this sort of thinking applys to that also.

muchas gracias senor
Please Add Rep if I helped // Working on untitled 2D platformer (more to come soon)
Twitter - @MarkPashby

#6 rnlf   Members   

Posted 02 November 2012 - 03:18 AM

Nice article, it sums up my personal attitude quite precisely. Concerning #11, I'd suggest pointing out that choosing adequate data structures and algorithms is not what is meant with premature optimization, can in fact produce much better results than any kind of local optimization and may reduce time wasted on refactoring the stuff later on...

#7 Josh Petrie   Moderators   

Posted 02 November 2012 - 09:52 AM

Moving to YA.

#8 Alpheus   GDNet+   

Posted 02 November 2012 - 10:01 AM

Question. Shouldn't that article be written/posted here as well? Posted Image

Edited by Alpha_ProgDes, 02 November 2012 - 10:02 AM.

External Articulation of Concepts Materializes Innate Knowledge of One's Craft and Science
 
Beginner in Game Development? Read here. And read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#9 Caffeware   Members   

151

Posted 04 November 2012 - 07:50 AM

Thank you sir.




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