I'm confused about bvecs. What can you do with them? Is their only use in the expressions if (any(bvec)) and if (all(bvec))?
I would like to efficiently generate a vector B from another vector A, where B.n is 1. if n is the largest component of A, and 0. otherwise.
so {0.1, 0.2, 0.8., 0.} -> {0., 0., 1., 0.}
I would like to do something like (greaterThan(A, A.yzwx) & greaterThan(A, A.zwxy) & greaterThan(A, A.wxyz)).ToFVec()... but of course it doesn't work that way...
How do you use bvecs (GLSL) ?
Given a vector, V,
[source]bvec3 Result = greaterThan(V.xyz, greaterThan(V.yzx, V.zxy));[/source]
Or am I missing something?
[source]bvec3 Result = greaterThan(V.xyz, greaterThan(V.yzx, V.zxy));[/source]
Or am I missing something?
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