Jump to content
Posted 04 November 2012 - 02:26 PM
Posted 04 November 2012 - 02:47 PM
Posted 04 November 2012 - 03:19 PM
Posted 04 November 2012 - 09:47 PM
Posted 05 November 2012 - 12:57 AM
Posted 06 November 2012 - 01:22 PM
Posted 07 November 2012 - 11:08 AM
It's always the "in your face" action, "it's like being there", tension, and/or the different perspective that FPS Melee games bring. It brings something to the game that a 3rd person view can't.
think it has to do with immersion and feeling more involved in the combat. As you said, first-person view means you have to turn to look behind you, whereas you can tell if something is coming from behind in the third-person view. Thus, first-person view provides an "in the moment" feeling, like you're the hero, not the commander of the hero.
Looking at the games of the last years I wonder if the reason to use 1st/3rd person perspective in an action/shooter game is not more mundane. I think that is it less of a game design decision and more of a visual one.
...Which, in turn, is why the Melee side of things in Dishonored works so well. That's a first person game where I almost exclusively played using the melee weapon as my offensive. A stealth game, maybe, but it plays pretty damn well in open conflict as well. I'd suggest having a look at that for some BETTER ideas to why first person melee can be a good idea.
I do think things are improving. Combat in Dishonored was good though I was always more inclined towards stealth.
Posted 08 November 2012 - 03:32 AM