Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Terrainmarkings

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 gnomgrol   Members   

699
Like
0Likes
Like

Posted 05 November 2012 - 02:45 AM

Hello, I've got a question on "how they did it".
In many games, there are things (spells, markers, etc) which are layed over the terrain. Now I would like to know how to do that. I tried to implement that with projective textureing, but it didn't turn out quiet well. If you have a clue how other games handle this, I would really apprechiate your answer.
If it's all about projective textureing and I just screwed up on it, you may could point me into the right direction ... what kind of projMatrix, etc.

Thanks a lot for your time.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.