Is SFML a better choice over SDL?

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16 comments, last by dougbinks 11 years, 5 months ago
Are you sure you have the right address? http://sfml-dev.org/
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Hmm, yes. I'm now on a different PC, and here It works now that I checked. Last week it was not working neither on the PC on my house or any other...
Must have been an issue on your end or in your area, or else just extremely bad timing coinciding with much shorter outages, the SFML site hasn't recently had any major downtime like you initially described.

- Jason Astle-Adams

It hasn't had major downtime, but it has had weird network issues. There have been previous posters on the forum asking if the SFML website was down in the last month.

[quote name='Servant of the Lord' timestamp='1352165799' post='4997827']
SFML is under active development. SDL went stagnant a few years back, though it appears it may be getting reactivated again with a new release... but that's not a guarantee.


according to the mailing list; it's for the most part finished, and Sam has stated he could ship it; but has been to busy with working with Valve for Steam on Linux at the moment; and that once he's more settled in it should be much closer to release.
[/quote]
I'd say the "close to release" thing went to waste considering it's again in the process of new features getting added =P What's already there should be safe to use though... unless you're developing for a phone, I never tried it there but it seems that on phones there are still some serious issues (not surprising, given that phone apps have a completely different environment than PC programs).
Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.

[quote name='doyleman77' timestamp='1352339935' post='4998693']
[quote name='Servant of the Lord' timestamp='1352165799' post='4997827']
SFML is under active development. SDL went stagnant a few years back, though it appears it may be getting reactivated again with a new release... but that's not a guarantee.


according to the mailing list; it's for the most part finished, and Sam has stated he could ship it; but has been to busy with working with Valve for Steam on Linux at the moment; and that once he's more settled in it should be much closer to release.
[/quote]
I'd say the "close to release" thing went to waste considering it's again in the process of new features getting added =P What's already there should be safe to use though... unless you're developing for a phone, I never tried it there but it seems that on phones there are still some serious issues (not surprising, given that phone apps have a completely different environment than PC programs).
[/quote]

SDL works great on mobile devices iOS and Android, angry birds used it when it was young and seems to be doing alright. I'm currently working on an iOS app using SDL2.0 and OpenGL for my rendering. If anyone has an issue or bug in SDL you need to report it to get a fix. You can even apply fixes yourself by posting it. If you check http://hg.libsdl.org/SDL/ you will see change sets getting added frequently.

Both SFML and SDL are great libraries though. Who knows maybe the OP is still learning so in the end it might not even matter, the experience he will gain will matter more.

Also note great improvement in rendering SDL 2.0 over the old SDL 1.2 or you could use OpenGL.
This probably isn't the thread for it so pardon me, but I've been using GLFW coupled with GLEW for OpenGL and I couldn't be any more happier. It does everything I want and nothing more. If you can't decide between the two I really suggest giving GLFW a shot
I've also found GLFW and GLEW to be a decent combination, though on Mac OS X I don't use GLEW since it natively supports the features I need. I have an OpenGL 3+ simple example of using the combo here: https://github.com/dougbinks/glewfw for Mac OS X 10.7+ or Windows.

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