I am currently trying to look for people that can reverse engineer the .raw format of 3D geometry. I want to get out the UV coords and material reference data. These are levels from a game and so once it works with one, id like a script that writes it for all of them
I have spoke to a few reverse engineers but they are having a hard time cracking the format. It is do-able since i know guys that have done so, but are not helping me because of busy timing.
So if anyone could provide me
1. Help with actual reverse engineering it into max or blender and reading the file straight from the .RAW so i can load in the other levels too. ( Will be payable )
or 2. Document the format for me a little so i can give it to someone that may know
[mod edit: removing contact information -- rip-off]
Any help would be MUCH appreciated. Thanks
Edited by rip-off, 06 November 2012 - 05:32 PM.