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#1 arry2007uk   Members   


Posted 06 November 2012 - 07:48 AM

I find myself curious as to how the community motivates itself into making games, particularly those who are graphic designers, musicians or coders as part of their day job.

I am a software engineer for a CAD company and also I want to make a game; I have developed numerous assets across the years but I have not yet got very far in any of my projects and this is usually because of development fatigue from my day job. How do other people cope with this? Any tips to planning a project?

Also, my primary programming languages are C++ and C# with C++ as my personal preference. For developing simple 2D games without 3D elements are there any particular libraries I should be using to supplement my project codebases?and also I want to make a game; I have developed numerous assets accross the years

#2 Ashaman73   Members   


Posted 06 November 2012 - 08:20 AM

It is hard to say and really a personal thing. For me small, feasable, and changing goals works best. That could be just a little step forward for a larger goal, but even archieving a small goal is like a surge of motivation. But I'm although very disciplined when it comes down to finish the unfunny, work-intensive tasks.



Gnoblins: Website - Facebook - Twitter - Youtube - Steam Greenlit - IndieDB - Gamedev Log

#3 muratsal   Members   


Posted 06 November 2012 - 09:19 AM

you should find friend for your projects for more motivations
my map aplications http://haritaaraci.com

#4 EpicWally   Members   


Posted 06 November 2012 - 05:21 PM

I have to agree with Ashaman73. Think small goals. Feel good when you accomplish them. Try to think as little as possible about your finished game as far as mechanics go. Usually this leads me down the path of "Oh, I want this to work like this, which means I'll need this object, which will need to communicate with such, and oh I should make this interface..." etc ad infinitum until you're thinking about 100 different things that need done, and you shutdown from overload. I prefer to think along the lines of "Ok, where am I now? What is one thing I can easily add? or, What is the next logical thing to implement?" You add that thing, test it out, refactor, and boom, you just successfully got a little closer to your end goal, and you feel great about it. Sometimes I just have no idea what to work on, so I go back and look at some existing code and ask "Is this as clean, or as efficient as it could be?" and then sit down to clean up that one piece of code, which also improves your program and your ability to look at it and determine next steps.

In a nutshell, think baby steps, and put the blinders on for every step thats past the one that is next to work on. Start from the ground, and build up to the final game, rather than looking at the final game and trying to break it down to it's tiny pieces.

#5 3Ddreamer   Members   


Posted 06 November 2012 - 10:53 PM


Okay, you have lots of assets and know C# and C++.

A buddy of mine leads a development team in the architectural field and he almost always uses C#. I've known him for years and he is still the same. I believe that C# is under-rated by many people. This guy can make very nearly anything in C# that anybody else can make in C++. I have seen some of his world class work in 3D models. He can create amazing applications or modify existing code in other language, too. The guy is extremely talented, skilled, and experienced. He has crossed into game content with many hundreds of hours there, too.

Visual Studio and some 3D software such as Max, Blender, Maya, or other - maybe a converter or write one yourself - would be plenty for quite a while for you. There is a large community of VS game developers.

Start making simple 2D games as soon as possible!

As for motivation, you have to decide that every day. Pause when you are tired and examin what you really want in life. What is more important?: Sit in front of the television in the evening, or being creative to pursue what you want - game development.

Daily choices are what we all face, so you decide to get hot for your goals!


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.


by Clinton, 3Ddreamer

#6 arry2007uk   Members   


Posted 09 November 2012 - 07:55 AM

Hey guys,

Thank you all for your replies!

All of you have offered something and that is greatly appreciated.

I shall take all of your advice on-board and update you in a couple of days as to how I'm getting on.

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