so I'm working on a third person space shooter in XNA. The idea is to immerse the player in large scale battles with ships of different sizes and shapes, ranging from small interceptors to huge battle stations. So far i've primarily worked on the engine and i'm pretty happy with the results.
For the graphics, I have only a Sky box, (very) basic ship models with diffuse lighting and some basic fog.
My goal is to have a nice star background and to give the player a good perception of the other ship's 3D position/trajectory.
So my question is, what do I need for that?
Should I just add loads of fog? If so, what color should it have? white fog looks ugly when it's blended over my dark skybox. black fog works betters but all it does is smooth out my far clipping plane.
Many space games seem to have static "stardust" that doesnt move so the player has a sense of his motion. But I can't spawn millions of particles all over space, and generating them around the player seems costly too.
Also, games like Eve:Online don't look like they have skyboxes. distant stars seem to be light sources and have lense/flare effects, does that mean I need a full 3D galaxy model?
appreciating any insight!