Jump to content

View more

View more

Image of the Day

Working on an auto spawn system. #gamedev #indiedev #screenshotsaturday https://t.co/Mm2kfekz7b
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

DirectX + PhysX 3.2 how to draw?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 noatom   Members   

925
Like
0Likes
Like

Posted 07 November 2012 - 04:55 PM

Ok,the documentation for physx shows you how to create actors,scenes and all that stuff.

But my question is,if I have a human model,how do I give PhysX it's coordinates,and after PhysX has finished it's stuff,how do I get the data from PhysX to render it?

#2 NumberXaero   Prime Members   

2605
Like
0Likes
Like

Posted 07 November 2012 - 05:38 PM

Well for a human model you would probably build a physx rag doll by combining simple shapes together using joints and actors, then using the the transforms for the shapes joints animate your model. PhysX has plugins for max and maya that should help with this, Ive played with them a little a while back, they left something to be desired.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.