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Posted 08 November 2012 - 11:40 PM
Posted 09 November 2012 - 12:09 AM
Edited by Ashaman73, 09 November 2012 - 12:11 AM.
Posted 09 November 2012 - 01:34 AM
Edited by gchewood, 09 November 2012 - 01:42 AM.
Posted 09 November 2012 - 02:10 AM
Have you a screenshot to show off the effect you meant ?
clear line between the 2
Hi-res textures can consume huge amounts of memory, especially on memory limited devices like consoles. In this case only low res-textures are often loaded for potentially visible geometry. When you come close to the geometry the hi-res textures are loaded in the background (streaming) and slowly blended in to exchange the low res version. This is a continiously process in which no longer used hi-res textures are overwritten by new hi-res textures.
What do you mean by "only makes sense when streaming in hi-detail textures"?
Edited by Ashaman73, 09 November 2012 - 02:14 AM.
Posted 09 November 2012 - 06:17 AM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.