Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Assimp + 3D Max Biped

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 NiteLordz   Members   

808
Like
0Likes
Like

Posted 09 November 2012 - 04:08 PM

I use assimp to import my models into my engine, and all works fine. So i started playing around with skeletal meshes using 3DS Max and the Biped controller. What i found out is that Assimp has issues with bones that have spaces (" ") in them which is understandable. However, the default naming convention of 3DS Max Biped is "Bip01 <BoneName>".

Is there any way to fix this without having to manually fix each bone name?
Code makes the man




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.