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crash on import (default argument)

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#1 Wipe   Members   

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Posted 09 November 2012 - 04:57 PM

crash.as
import void crashMyAS( int x = 0 ) from "other_module";

Present in r1342 and r1459.

#2 Andreas Jonsson   Moderators   

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Posted 09 November 2012 - 05:38 PM

Thanks. I'll look into it.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

#3 Andreas Jonsson   Moderators   

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Posted 10 November 2012 - 03:39 PM

I've fixed this problem in revision 1461.

Thanks,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game




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