So say I have set up a class to work with Lunar .
My understanding is that Lunar make the class TYPE available to be created from a Lua script (Im not sure exactly).
What I want is to give my already created class object to the Lua script I will be running every frame ( that will be a coroutine call).
So resuming, I want my exposed class methods able to modify, from Lua script, my already created object on C++.
I dont know how to use/modify Lunar to accomplish that, anyone can give me a hand? Im having really hard times with that binding stuff.
Edited by Icebone1000, 11 November 2012 - 05:42 AM.