Suggestion for the Reputation System

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3 comments, last by Michael Tanczos 11 years, 4 months ago
Having read this topic on possible abuse on the reputation system, and having this idea from other forums, I think it is nice to have this discussion again.

I think that maybe a explicit punctuation might change someone's behavior when rating up/down someone. And knowing that you get X points for doing something may trigger you to do so even when it is not your real intention.

So have you guys ever thought or implemented a system of classes of reputation?

It would be like:
- The system calculates how many points one has based on how many posts the person has + how many upvotes/downvotes he has issued/received + etc
- Then it classifies this punctuation based on a table of ranged values like:
0 ~100 : Reputation = "Apprentice"
100 ~ 200: Reputation = "Novice"
...
500 ~ 600: Reputation = "Warrior"
...
greater than 5000: Reputation = "Boss"

Maybe this kind of level up system feels more game-like and more rewarding in a long term period.
This way, I expect each one will care less about how many points he get when doing something (for example signing in), and really starts doing it because it was really needed or he thought it was right to do so.
Programming is an art. Game programming is a masterpiece!
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Believe it or not, we already have a number of classes implemented but hidden.. people have been leveling up for some time now without knowing it. ;) We've kept them hidden because we wanted to let the reputation system work for a bit before we rolled this out. We also wanted to attach some special bonus stuff you get (including expanded powers to do things on the site) with achieving certain ranks.

Here's your levels:
Author: Level 1 - Tutor
Moderator: Level 2 - On Patrol
Scholar: Level 1 - Reader
Participant: Level 1 - Lounge Lizard
Cool, that is nice to hear :)

And it is better implemented than what I thought. There are several ranks on different categories :)
Programming is an art. Game programming is a masterpiece!

We also wanted to attach some special bonus stuff you get (including expanded powers to do things on the site) with achieving certain ranks

Is there still a plan to add these details to the reputation article? I noticed the brief mentioned describing perks of point levels, but that info didn't actually make it into the article.
I'm only curious because I'm about to hit 1000, which seemed like a highly probably "unlocking" value. :) Too many trophy hunts on the PS3, I suppose.

Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)

We're actually working on these plans right now. We want to do a few major things for Gamedev.net's community over the coming months and these improvements are a big part of our discussion. Some of the big ticket items are rep improvements, bringing back sweet snippets (where you can get points for posting cool game related source code.. no big article necessary, the code speaks for itself), and a dramatic improvement in our publishing platform. oh.. and search, search, search.. that will be critical. It has to be super easy to quickly locate articles both through google and our site search, filter through articles and tags, subscribe to the type of stuff you want to see..

We have an awesome opportunity (all of us) to bring together the game development community and create a great resource depot.. so much stuff is scattered across the net now on various blogs and misc. sites. We can create something really special for game developers if we build it together. What is most important is realizing that it's not going to necessarily be the experts that build this, but thousands of regular folks with a passion for this craft willing to put their work out there for the greater good.

I would love to drop banner ads and minimize that top interface if the community is willing to carry us. With this many people it's time we get to work showing how powerful and rewarding it can be to help someone.

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