Jump to content
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 13 November 2012 - 06:52 AM
Posted 13 November 2012 - 08:05 AM
Posted 14 November 2012 - 02:30 AM
2 : You can create a file without binding any subdata to it. Think it´s D3D11CreateTexture (or something similar)
And if you want sprite, you can just copy the subregion directly to the framebuffer. so you can skip som steps.
Posted 14 November 2012 - 03:01 AM
Edited by Tordin, 14 November 2012 - 03:54 AM.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.