Jump to content
OpenGL API Specifications
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 13 November 2012 - 07:07 AM
Posted 13 November 2012 - 07:21 AM
Posted 13 November 2012 - 07:59 AM
Posted 13 November 2012 - 08:14 AM
Edited by Wilhelm van Huyssteen, 13 November 2012 - 08:16 AM.
Posted 13 November 2012 - 09:56 AM
hmm seeing as the payer might decide to run towards and even over a mountain for that matter i cant really write a system that will ensure the seam is always hidden. Although seeing as im only switching over from real to fake at 1.5km its hopefully not noticeable. Il just try and find out.
Posted 13 November 2012 - 03:22 PM
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.