Jump to content
Posted 13 November 2012 - 11:25 AM
I wonder as I wander...
Posted 13 November 2012 - 07:25 PM
Write games, not engines, and accept that there are gaps in your knowledge where some of your choices may be sub-optimal. If you keep re-writing every time you learn something new you will never finish a game. If something works well enough for your game just leave it as-is and fix it for the next one.
I am struggling to write an acceptable 2D game engine using C++ and Direct3D11.
Myth: Java not suitable for games. A lot of people prefer other languages, but Java is perfectly capable of producing great games. C# is also very capable.
I did not think such a game [...] could be programmed in a JIT compiled and managed language like Java and C#
- Jason Astle-Adams
Posted 13 November 2012 - 08:10 PM
Edited by archanian, 13 November 2012 - 08:13 PM.
Posted 13 November 2012 - 08:30 PM
Posted 13 November 2012 - 08:39 PM
If given an unlimited time horizon I am sure I could invest myself completely in one tiny niche of video game development and run out of time on earth before I found the solution to every problem within that niche.
I did not think such a game.. could be programmed in a JIT compiled and managed language like Java and C#.
From what I understand Unity is a primarily visual development medium with programming access only at the scripting level.
Edited by CuriosityKills, 13 November 2012 - 08:42 PM.
Posted 13 November 2012 - 08:44 PM