The last time I was paid to program an indie game was years ago. At the time, I surveyed Torque and evaluated Unity and C4. I decided Unity was the go-to if one wanted to actually ship a professional iOS app in under six months with a team of a half-dozen.
Any suggestions I should consider this time around besides Unity? Cost is a factor, but I'm okay spending a bit of money, if it saves weeks of development time. Especially in the case that I've made the decision that publishing the product would be in my best interest!
Edited by CuriosityKills, 13 November 2012 - 03:59 PM.