Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 13 November 2012 - 08:11 PM
Posted 14 November 2012 - 10:36 AM
Posted 15 November 2012 - 05:59 AM
Edited by Xcrypt, 16 November 2012 - 04:34 AM.
Posted 18 November 2012 - 08:46 PM
Posted 18 November 2012 - 09:32 PM
Posted 18 November 2012 - 09:47 PM
Some matrix operations may require college-level linear algebra to understand, but rotation certainly isn't one of them. 8th grade math was all I needed to understand them...Now the reason I said I had bad news, is because if you truly want to understand matrices, you got to go to college to learn about linear algebra. I'm sorry to say it, but without a strong mathematical background if you tried to just read about matrices you'd think they are just some mystical force in the universe that somehow just work. There are all sorts of interesting reasons why we can pull off what we do in video games using matrices, such as orthogonal transformations, and the like, but it really takes a strong mathematical background to get understand it.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.