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Posted 16 November 2012 - 11:09 AM
Posted 17 November 2012 - 08:15 AM
Posted 17 November 2012 - 08:23 AM
Even worse - to have proper refraction it is not enough to simply render all your scene to texture, because you have to render it using "refracted" camera viewpoint.
I gets all your texture budgets!
Posted 17 November 2012 - 10:05 AM
Posted 17 November 2012 - 10:39 AM
Indeed I don't need proper refraction, just the illusion. But ordering transparent and refractive objects is certainly an issue. I expect to have refractive objects on top of everything else most of the time but specifically for water planes this is an issue :-(
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