Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

DirectXTK, how to install

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 Xooch   Members   

179
Like
0Likes
Like

Posted 16 November 2012 - 11:26 PM

Hey there,

just downloaded DirectXTK to try out the spritefont class, although when I finished downloaded the tool kit I was greeted with folders containing header and cpp files, now Im not sure on how to implement these into my libraries so I can use them as I've never done something like this before. Could someone give me a quick run down on how to implement these?

Thanks

#2 Nik02   Members   

4298
Like
0Likes
Like

Posted 17 November 2012 - 07:17 AM

Just use the files like you use your own code files.

You need to revisit the basics of C++ before using D3D stuff, if this is too advanced.

Niko Suni





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.