Jump to content

View more

Image of the Day

I've done more tweaks to my color palette selector. #gamedev #screenshotsaturday #madewithunity https://t.co/aJXrC4ruRg
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Irrlicht:ms vs c++ 2010 error LNK 2019 and 1120

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 nickme   Members   

253
Like
0Likes
Like

Posted 16 November 2012 - 11:55 PM

hi,

i had not used ms vs c++ for a while.
i loaded the Irrlicht engine and the first Hello world example provided by Irrlicht sdk. i included the lib and include directory paths.

i encountered the following errors:

1>------ Build started: Project: HelloWorld, Configuration: Debug Win32 ------
1>Main.obj : error LNK2019: unresolved external symbol __imp__createDevice referenced in function _main
1>C:\Users\rob\C#\game engine\irrlicht-1.8\HelloWorld\Debug\HelloWorld.exe : fatal error LNK1120: 1 unresolved externals
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(275,5): error MSB6006: "link.exe" exited with code 1120.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

i must had missed something very simple but i can not figured out what.

hoping you can help me on this one.

thanks

#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
int main()
{
IrrlichtDevice *device =
createDevice( video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16,
false, false, false, 0);
if (!device)
return 1;
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
rect<s32>(10,10,260,22), true);
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMD2Animation(scene::EMAT_STAND);
node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();

return 0;
}


Edited by nickme, 17 November 2012 - 10:43 AM.


#2 Khatharr   Members   

8637
Like
0Likes
Like

Posted 19 November 2012 - 06:19 PM

Please use source tags. It's the little red bracket icon on the end of the second row of editor icons.
void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#3 yewbie   Members   

677
Like
0Likes
Like

Posted 20 November 2012 - 10:00 AM

Look at about 1 minute into this video:


You need to put in paths for Libraries and addtional includes.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.