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Passing a cubemap as the samplerCUBE parameter in my fragment program

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#1 d_zed   Members   

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Posted 17 November 2012 - 06:56 PM

I'm using CG to code a simple cubeMap for a reflective shader. Does anyone know how to use one of the cgGLsetParameter functions or the cgGLSetTextureParameter() function to specify data to pass as the samplerCUBE parameter in my fragment program?

Thanks in advance




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