How such game could look like?
I thought of these basic assumptions/tricks:
- strictly singleplayer
- the game is heavily random and highly replayable, can be finished in like 2-5 hours
- the game is asymetric, the player owns all planets on the map, no AI controled empires, the enemy comes (out of the screen) in a form of alien invasions only (this should simplify the AI greatly)
- part of the game could be like Tower Defence genre, where aliens invade player's empire and the player tries to stop them
- there could be a card-like mechanic involved for various things, it's easy to develop and easy to grasp for the player, yet allows a lot of different concepts to be introduced (you can "play" a "space university" card "imperial army reform" card, "technological advancement" card, etc. One mechanic and useful for many purposes).
This is an initial stage of design, kind of like brainstorming. Fell free to stray from what I described above and feel free to put not fully compatible ideas. I still try to grasp the overall concept of it.
Edited by Acharis, 18 November 2012 - 04:32 PM.