// input from application for Vertex Shader
struct VS_InputStruct {
half4 position : POSITION;
half2 texCoord : TEXCOORD0;
half2 texCoord2 : TEXCOORD1;
half2 texCoord3 : TEXCOORD2;
float3 vertcol : TEXCOORD3;
float vertalpha : TEXCOORD4;
half3 tangent : TANGENT;
half3 binormal : BINORMAL;
half3 normal : NORMAL;
};
Any small code snippet is enough.
One small additional question is when I pass "vertcol"s not the material colors for xoliulshader.fx, would the scene look exactly the same as 3dsmax?
Thank you
Jack