Jump to content
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 19 November 2012 - 06:31 AM
Posted 19 November 2012 - 06:54 AM
Posted 19 November 2012 - 06:56 AM
Edited by Radikalizm, 19 November 2012 - 06:58 AM.
I gets all your texture budgets!
Posted 20 November 2012 - 12:57 AM
Posted 20 November 2012 - 02:34 AM
Edited by Khatharr, 20 November 2012 - 02:36 AM.
Posted 20 November 2012 - 03:01 AM
Posted 20 November 2012 - 04:56 AM
Posted 20 November 2012 - 05:20 PM
Posted 21 November 2012 - 06:08 PM
Posted 21 November 2012 - 06:36 PM
No game has an unlimited sized world. The game that loads levels in one area at a time, and the game that loads them in chunks at a time still have the same outer limits. Those games will even need a new coordinate system to deal with that large of an area. (Area,X,Y,Z) instead of just (X,Y,Z) to get around the previously mentioned floating point precision issues.
I mean it seems that unless there was a good reason surely all these AAA title engines would have unlimited sized worlds and you wouldn't be constrained in your map editor to a certain land mass size. I'm just after why.
Posted 21 November 2012 - 11:09 PM
I'm a game programmer and computer science ninja !
Here's my 2D RPG-Ish Platformer Programmed in Python + Pygame, with a Custom Level Editor and Rendering System!
Here's my Custom IDE / Debugger Programmed in Pure Python and Designed from the Ground Up for Programming Education!
or Personal-Message me on here !
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.