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Posted 19 November 2012 - 05:17 PM
Single player is multiplayer where n=1.
Would it be simpler/efficient to build a working single player version of a game and then expand it to feature network play if that was your goal all along?
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 20 November 2012 - 07:53 AM
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