Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Files import

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 Borgfan   Members   

122
Like
Likes
Like

Posted 15 October 2001 - 12:54 PM

hi, can you say me how i can import a 3ds file in the exe. I want that the models are in the exe and not in the 3ds-file, so that i have only a exe and no other files

#2 GalaxyQuest   Members   

122
Like
Likes
Like

Posted 16 October 2001 - 01:04 PM

I am not sure...but is it possible to make a 3DS file a resource, such as in a Win32 app? I thought resources where added to the exe, if this is the case you may try this.

I have also heard somewhere of converting 3DS geomtry to C++ code, but that is a big IF...maybe someone else knows about it.

Good luck my german friend.

#3 masonium   Members   

118
Like
Likes
Like

Posted 16 October 2001 - 05:08 PM

If you''re adept at reading 3DS files, you could write each one out as a cpp file systematically. Then just read the data from the program instead of the external file.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.