If i have this
DrawInstanced( 1, 80000,0,1 );
it should draw 79999 intances and when drawing the first intace, in the vertex shader, the SV_InstanceID variable starts with 1 intead of 0.
But it doesnt matters what number I put in the 4th parameter, it does the same thing as DrawInstanced( 1, 80000,0,0 );... it can even be bigger that 80000 and there is no difference.
I just want to know if what i think the 4th parameter does is correct.
Edited by lomateron, 26 November 2012 - 07:01 PM.