Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 29 November 2012 - 02:14 AM
Posted 29 November 2012 - 03:06 AM
Posted 29 November 2012 - 03:43 AM
Edited by max343, 29 November 2012 - 03:59 AM.
Posted 29 November 2012 - 04:41 AM
Posted 29 November 2012 - 08:14 AM
Edited by max343, 29 November 2012 - 08:15 AM.
Posted 29 November 2012 - 09:23 AM
Edited by joohooo, 29 November 2012 - 09:36 AM.
Posted 29 November 2012 - 09:57 AM
Posted 29 November 2012 - 10:42 AM
Yes So it doesn't prove my formula with vertices ??
The aim of this formula is to not use distance but just vertices to gain time !
Edited by max343, 29 November 2012 - 10:44 AM.
Posted 02 December 2012 - 02:19 PM
Yes So it doesn't prove my formula with vertices ??
The aim of this formula is to not use distance but just vertices to gain time !
Why not?
For tetrahedron: A*d/3 == Det(v1-v0,v2-v0,v3-v0)/6, where 'A' is the area of some triangle and 'd' is the distance from the opposing vertex to the plane of the triangle. In the Det formula v1,v2,v3 define the same triangle, while v0 is the opposing vertex.
Posted 02 December 2012 - 03:28 PM
Edited by max343, 02 December 2012 - 05:21 PM.
Posted 03 December 2012 - 02:09 AM
Posted 03 December 2012 - 01:43 PM
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.