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Posted 30 November 2012 - 01:30 PM
Posted 30 November 2012 - 01:50 PM
Last month's Steam Hardware Survey indicates that 5% of Steam users run Macs. Perhaps this isn't the greatest indicator of overall Mac/Linux marketshare among gamers, but I'd expect that 5% figure to be a reasonable ballpark for the size of the market you are looking at.
Does anyone have any up-to-date statistics on what percentage of the x86 based desktop PC market is occupied by non-Microsoft operating systems, and thus for which the use of OpenGL would be basically mandatory?
I gave up on cross-platform C++ IDEs a long time ago. Visual Studio is the gold standard, and XCode is not bad once you get used to it, but integrating the two together in a single project is a pain - and I seldom find other IDEs to be worth the hassle.
Also, do most of you OpenGL programmers compile with GCC and if so, what is your preferred IDE?
I have no interest in writing all my code twice. OpenGL works well enough on Windows as well.
If you produce work for both Windows and Non-Windows, do you use VC to compile for windows and/or use DirectX for windows, while using OpenGL for the rest, or do you just use the GCC/GL combo for all your work?
Posted 30 November 2012 - 01:51 PM
Posted 30 November 2012 - 02:35 PM
Posted 01 December 2012 - 02:22 AM
Stuff I wrote:
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Posted 01 December 2012 - 02:42 AM
Posted 01 December 2012 - 07:47 PM
Posted 01 December 2012 - 08:36 PM
If Linux had a 50% share think of how much better of a world we would be living in. Microsoft would be forced to be more standards compliant and all cross-platform development would be made easier, not to mention the better coding practices that this diversification would encourage.
Posted 02 December 2012 - 06:55 AM
I have decided to download and use Code::Blocks with the latest GCC collection. I do not really want to pay the $500 for MSVC12 unless it is totally necessary. I want to do some emperical research into why MSVC is considered the "Gold Standard." One possibility is that coders are "raised" on Microsoft code from past decades and they just don't want to change the way they do things. For example, most game writing books are written using D3D and very Windows-centric code. The other possibility is that MSVC offers features that increase the productivity of programmers and/or aid in creativity. My hypothesis is that the former is true, but I am going to download and use GCC on Windows now to prove that.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 03 December 2012 - 09:38 AM
The express editions are free, and perfectly usable.
I do not really want to pay the $500 for MSVC12 unless it is totally necessary.
Don't look at me then. I'm from a very Mac/linux centric worldview, and even I admit that Visual Studio is the gold standard of IDEs.
I want to do some emperical research into why MSVC is considered the "Gold Standard." One possibility is that coders are "raised" on Microsoft code from past decades and they just don't want to change the way they do things.
Posted 03 December 2012 - 01:08 PM
Posted 03 December 2012 - 01:19 PM
In order to develop "desktop" apps I have to stick to 2010 and that is unlikely to receive updates for C++11 which I love so much.
I gets all your texture budgets!