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Posted 01 December 2012 - 06:10 AM
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Posted 04 December 2012 - 07:39 PM
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Posted 05 December 2012 - 03:02 PM
Depending on how you design your code, and what you add with DLC, you might not even have to write a new class at all. If your software is designed around the kinds of data it reads in and creates with (like script files, meshes, textures, property files/materials, etc) then you could create entire additional levels, maps, storylines, and so on without having to touch the code. If your game just reads in an arbitrary "map" file, as an example, then nothing stops you from making as many individual maps as you want, and selling them in batches of add-on content.
okay so do I just make more class files for the DLC Levels instead of making a Windows Library? and we are trying to target STEAM so would we only have to make a separate XNA project for DLC Packs?
Posted 05 December 2012 - 06:18 PM
Posted 05 December 2012 - 10:10 PM
okay thats useful we're actually trying to make extra levels built with Tiled. so how can I just have the game read downloaded maps?