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Posted 05 December 2012 - 01:13 AM
Posted 05 December 2012 - 02:35 AM
OpenGL provides functionality for talking to the graphics hardware. In theory you could enter a whole series of commands in order to create a complex model, but that would be tedious and inefficient, and the normal practice is to instead load a model created using a modelling package such as Maya or Blender, which is then drawn using the relevant OpenGL API calls.
can it make a simple human model or a simple architectural building just using OpenGL
- Jason Astle-Adams
Posted 05 December 2012 - 02:46 AM
cpgf library -- free C++ open source library for reflection, serialization, script binding, callbacks, and meta data for OpenGL Box2D, SFML and Irrlicht.
v1.5.5 was released. Now supports tween and timeline for ease animation.
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