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Posted 06 December 2012 - 03:44 AM
Posted 06 December 2012 - 03:58 AM
Posted 06 December 2012 - 04:15 AM
Posted 06 December 2012 - 06:28 AM
Posted 06 December 2012 - 10:19 AM
So we are talking about invincibility, rather than immortality per se?
Can playing as Superman, or any similar character who is basically unbeatable, be fun?
Posted 06 December 2012 - 02:33 PM
Speaking of Immortals, how come no Highlander game since the 1980s (crap Atari version)?
I would have thought that could be fun, building your fighting strategy around finally getting to land the head shot etc.
Or have I missed a Highlander game that's come out since......?
Posted 06 December 2012 - 03:29 PM
Edited by sunandshadow, 06 December 2012 - 03:29 PM.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 06 December 2012 - 05:22 PM
Posted 06 December 2012 - 08:13 PM
Posted 06 December 2012 - 09:24 PM
Posted 06 December 2012 - 10:25 PM
Edited by All Names Taken, 06 December 2012 - 10:27 PM.
Posted 06 December 2012 - 10:54 PM
Apart from a few odd games with perma-death (Diablo's hardcore mode, for example), death is really little more than a delaying mechanic in contemporary games.
Posted 07 December 2012 - 06:03 AM
And depending what "Superman" you refer to, kryptonite is not even rare or the only thing that does him. For example, in the Smallville TV series, there live two or three "freaks" in every town who have special abilities that are sometimes stronger than Superman's ability in that respect, and people have lumps of kryptonite on necklaces and rings, and use it as ammunition for machine guns or for producing a special "mad scientist serum" ... it's apparenly not a rare substance by any means. Oh, and then there's of course witches that possess the bodies of innocent girls 400 years after their death, and they pwn! Superman, too. I believe to remember that a strike of lightning can strip superpowers, too (or transfer them to someone else).
Since Superman was mentioned, it should be noted that he is neither immortal, invulnerable nor invincible. As GameCreator mentioned, kryptonite will do him in.
Edited by samoth, 07 December 2012 - 06:04 AM.
Posted 08 December 2012 - 06:30 PM
Posted 09 December 2012 - 12:04 AM
Posted 10 December 2012 - 01:13 PM
One idea I'd have is, imagine a super villain says 'I gonna destroy the city in 24 hour'. let's assume the player does not spoil what's going on by reading online some solutions. so, now there is a city (can be procedural created). you know, there is somewhere a threat, you know, there is probably some villain hiding. you can now go everywhere, you can see through walls, yet you can't know where he is nor how he will destroy the city.
walking around and looking through falls is kinda random, you won't scan hundred of thousands of houses and check 10 million people. you can't just look for an a-bomb. you have to find smarter ways, e.g. if there is a robbery, instead of catching that one guy, you could try to follow him, he probably has some connections to sell those.maybe you'll find some bigger place they sell the stolen goods, there is probably a leader of that place, you could follow him, maybe....
Check out my game blog - Dave's Game Blog
Posted 15 December 2012 - 07:32 PM
Posted 17 December 2012 - 01:24 AM
Posted 17 December 2012 - 08:22 AM
I can imagine that it can be fun for a while, but not permanently. There used to be a "god mode keycode" in many shooters when I was a teen (not played those for 15 years, do they still put such stuff in releases nowadays?), and it was big, big fun using it. Though of course, it was not for "winning" (which was really pointless) but really just for the fun of splattering senselessly.
I think some people are missing the point of my question, I didn't literally mean Superman himself! He was an example, I meant any invincible character.
And the aspect of fun I meant being from a challenge, such as combat, would combat be fun if you knew you could just stand there and take hits without being hurt?