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Flash iOS Building

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#1 Taylor Ringo   Members   

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Posted 06 December 2012 - 08:57 AM

hey whats the process to build iOS games made with Flash CS5.5 on Windows? Do I just pay the $99 apple developer fee and thats it? could someone walk me through this?

#2 frob   Moderators   

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Posted 06 December 2012 - 12:23 PM

You also have to buy flash, or more likely the entire CS bundle which has a four-digit price tag.

Then you need to develop the software, which requires both technical skill and time investment.



And then, after you already have a game created in flash, there is the apple fee to get it up there on the store.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.


#3 6677   Members   

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Posted 07 December 2012 - 02:57 PM

Flash afaik is not free for commercial use so you have to buy it first.

#4 return0   Members   

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Posted 30 December 2012 - 01:45 PM

Flash is free for commercial use, the Adobe toolchain is not. Free development alternatives exist. iOS will not run the Flash web plugin. You can build an Air executable and put it in the app store. You have to pay Apple for this, as a regular app.




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