Basic question about Shader resources

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-1 comments, last by SamiHuutoniemi 11 years, 4 months ago
Hello!

Was just wondering about how shaders know which cbuffer maps to what I send in to the shader from the C++ code.

Say I have three equally sized cbuffers in a shader. Then I obviously make three calls to V/PSSetConstantBuffers. How does it know which cbuffer to put what in?

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