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# Support for octals?

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6 replies to this topic

### #1dkrusu  Members

Posted 10 December 2012 - 01:00 AM

It seems that angelscript doesn't support octals, any plans for this?

Krusu

### #2Andreas Jonsson  Moderators

Posted 10 December 2012 - 06:49 AM

I don't have any plans to implement this myself. However, if you would like to do it and send me a patch I can certainly include it in the SDK.

Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

### #3dkrusu  Members

Posted 10 December 2012 - 05:31 PM

This was actually quite easy to implement. Any integer that is prefixed with a 0 is considered a octal just like in C. I added a simple test case, but I wasn't sure exactly where to stick it so I put it in test_bits.

Krusu

### #4dkrusu  Members

Posted 10 December 2012 - 05:35 PM

Forgot to check if the number is actually a valid octal (0-7), I'll upload the patch as soon as I fix this.

Edited by dkrusu, 10 December 2012 - 05:37 PM.

### #5dkrusu  Members

Posted 10 December 2012 - 05:52 PM

Okay, it now validates the octal. It does add another loop through the numbers, maybe you can think of a better way to validate it?

### #6Andreas Jonsson  Moderators

Posted 11 December 2012 - 11:35 AM

Thanks for the patch. I'll look into this as soon as I can and have it merged with the SDK.

Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

### #7Andreas Jonsson  Moderators

Posted 22 February 2013 - 07:51 PM

I received another patch from ketmar that added support for binary numbers in addition to octal. I've checked in that in revision 1571.

The nice thing about that patch is the consistency with the prefixes, example:

int binary = 0b11111111;
int octal = 0o7777;
int decimal = 0d999999;