Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

L want design a mini game,what game can l choose?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
8 replies to this topic

#1 bluepig.man   Members   

424
Like
0Likes
Like

Posted 10 December 2012 - 05:36 AM

Hi,everyone,i was made a Anakonda last year,now i want choose another game. Can you gave me some advice?
i have learned some c++ and win32(it's enough for this idea),and thanks for your answer.Posted Image

#2 ptrrf   Members   

410
Like
4Likes
Like

Posted 10 December 2012 - 05:44 AM

I like this list:

Pong -> good to learn about basic collisions and keyboard input

Tetris -> More collisions, the main thing to learn here is about data structures and more collisions

Vertical Scrolling Shooter -> More collisions, BUT... the main objective here is learn how sprite animation works and make different enemies behaviour

Pacman -> The first step on AI.

Platformer -> here you will put all the knowledgement of the games above. Think about his as your final test.

#3 0BZEN   Members   

2195
Like
1Likes
Like

Posted 10 December 2012 - 06:48 AM

Tetris or Pacman sounds like a natural step up. Tetris easier.

I'd look around for tutorials, and see what sort of general direction they used.

Everything is better with Metal.


#4 blewisjr   Members   

752
Like
1Likes
Like

Posted 10 December 2012 - 06:48 AM

To add to the list I also recommend Space Invaders. Allows for both collision detection as well as brings some interesting trig mathematics to determin the Trajectory of the bullet leaving your canon to hit the ships.

#5 bluepig.man   Members   

424
Like
0Likes
Like

Posted 10 December 2012 - 07:01 AM

Tetris or Pacman sounds like a natural step up. Tetris easier.

I'd look around for tutorials, and see what sort of general direction they used.


That‘s right。 A good tutorial is helpful。

#6 ptrrf   Members   

410
Like
1Likes
Like

Posted 10 December 2012 - 09:56 AM

The best choice is the one that will teach new things.

I never programmed a RTS game, so, few weeks ago I decided to try, and I learned tons of things...
It really depends on what you think that you is capable to do at the moment and what you want to learn right now.

#7 bluepig.man   Members   

424
Like
0Likes
Like

Posted 10 December 2012 - 10:26 AM

Thanks,l want do something interesting,so the game l most interested in will be the best choice.Posted Image

#8 ptrrf   Members   

410
Like
1Likes
Like

Posted 10 December 2012 - 10:46 AM

If the game that you are interested is big, you should try to replicate each of his features in small projects to learn how each part of the game works.

Edited by ptrrf, 10 December 2012 - 10:47 AM.


#9 bluepig.man   Members   

424
Like
0Likes
Like

Posted 10 December 2012 - 05:01 PM

Thanks for your answer,it‘s really useful。




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.