I get "unresolved external symbols" errors in Visual Studio 2010 where I call glewInit() and glewIsSupported(). I've added the paths to the bin/ and lib/ folders under "Library Directories" in the VC++ Directories tab. I've also added the paths to the include folders for GLEW and freeglut. In addition, I have specified that the following libraries be included: opengl32.lib, glew32.lib, freeglut.lib.
I am not sure what I could be doing to screw this up.
What exactly are the unresolved external symbol errors? As a general rule, you do not want to paraphrase errors, you want to copy and paste them exactly to get reliable help.
When you say "I have specified that the following libraries be included", how exactly did you do that? 'Including' is not the word you usually use in the context of libraries, you need to tell the linker explicitly to, well, link to them.
Also, when linking GLEW statically (when defining GLEW_STATIC), you probably want to link glew32s.lib (details will depend on how you built the library or which precompiled package you downloaded).
Also, is it possible you are using a non-Win32 configuration (e.g. x64)? You have to link libraries of the exact same architecture together. I noticed in the past that a lot of linkers will silently ignore libraries of different architectures and then you do end up with rather confusing unresolved symbol messages.